![]() ![]() ![]() It's currently under threat from a gang of orcs – sorry, they want us to call them "orruks" now, but they're basically the same old fighty, green football hooligans with axes from Warhammer Fantasy. ![]() The single campaign mission I got to play had me leading a small vanguard group of Eternals to the plane of Ghur, Realm of Beasts, a savage and untamed land where even the geography itself seems poised to pounce and devour you. There are some groups of them who might kill you for getting a tattoo, but that's beyond the scope of this story so far. If you're one of the Free People trying to make a living in the Mortal Realms, these are the heavy-hitters for your team. The chosen warriors of the big Lawful Good god, Sigmar – the very same one worshiped in the Empire in Warhammer Fantasy, except he's a manifested character you can meet and interact with now – these fallen mortals are reforged by holy magic over and over, giving them incredible abilities, but slowly winnowing away their humanity each time they are resurrected from the battlefield. If they look oddly like fantasy space marines, that's because that is precisely what they are. The centerpieces of this new setting are the Stormcast Eternals. ![]()
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